Lucent Heart Review

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Lucent Heart is a MMORPG that was developed by Playcoo and published by Suba Games in February 2016 on Steam. When starting out the players are classless and at level 4 there is the option of picking either the Warrior or the Mage. This choice is further expanded at level 10 and at level 36 where there is a total of 8 classes to choose from.

The graphics of the game are quite outdated but considering the fact that the game has been out since 2011 that is pretty much expected. Furthermore the anime cute style is something that will attract a certain percentage of players that enjoy this specific aesthetic.

The focus of Lucent Heart is bringing players together and making relationships bloom through its interesting soulmate system. This Cupid system helps in finding your soulmate in the game via matchmaking. If sparks fly, there is a Marriage system that allows players to get married whatever their gender. In order to promote these interactions, you and your soulmates get increased shared experience, special emotes and other features.

As it has been becoming increasingly common in any other MMO, the social experience would not have been complete without a Housing system! This feature allows for the full customization of your room with the appropriate items like furnishing, wallpaper and even setting the lighting.

Lucent Heart is a game that will cater to a specific demographic of the players. If you seek something visually pleasing this is not the game for you. But, if you enjoy an emphasis to social aspects together with the classical elements of an MMORPG and since it is free to play, I would suggest giving it a try.

Minimum System Requirements

Operating System: Windows XP SP3 and newer
Processor: Pentium 4 1.3 GHz or greater
Memory (RΑΜ): 512 MB
Hard Disk Space: 4 GB
Graphics Card: NVidia GeForce 3 / ATI Radeon 8500 or greater

Good

  • Includes interesting Cupid System/Marriage System/Housing

Bad

  • Cute anime themed graphics might not be everyone’s cup of tea
5.8

Average

Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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