SoulCalibur Review

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SoulCalibur is a Chinese browser MMORPG, developed and produced by GameSprite, which doesn’t step off the beaten path of cookie-cutter games, forged on the same engine, featuring the same visual and gameplay, and attempting to reach into the player’s wallet at every possible occasion.

Given the title, one might note the close relation between this game and the homonymous Fighting game. This is largely because the latter has been shamelessly ripped off and morphed into something deformed and grotesque. What is kept are, naturally, the characters and the world, or more accurately, the extended universe. What is gone, on the other hand, is definitely all the rest: the game is not a fighter, but in a sense it’s not even a game.

Much like its cloned brethren, SoulCalibur is auto-played, auto-fought, auto-pathed, and auto-monetized. Its isometric gameplay is essentially reduced to creating a character (selected among the SoulCalibur roaster) just to watch it go around by itself, completing simplistic quests, collecting rewards, killing NPCs, and generally just living a life of its own, while the player is bombarded with pop-up screens offering rewards, mounts, aesthetic items, and powerful weapons for money. Quite frankly, since the game plays itself, the only thing a player can do is using their credit card to purchase in-game goods (sounds exiting, doesn’t it).

Many of the enemies don’t even fight back, since the developers have thought coding them superfluous. Furthermore, every interaction with the NPCs is pointless, as many of them are just there to simulate quest givers and interactable characters, while having no actual function or personality.

One thing that never fails to disappoint are the translations which, while being bad, end up adding entertainment value to the product. Thus, one of the pop-up screens invites players to “Get heroin to increase your rank”. Ah, they warm my heart every time.

Bad

  • A familiar copy-and-pasted design
  • Terrible franchise rip-off, a hub world
  • Poor, automated, uninspiring gameplay and combat
  • Bad animations, lousy graphics and sound
  • Bad translations
3.8

Bad

Born in 1992 in the Eastern European country of Bulgaria, Konstantin has always been in love with writing, reading, and gaming. He now lives and studies in Milan and is more excited than ever to immerse himself in virtual worlds. It is his strongly held belief that games require a large amount of attention and intelligent analysis if they want to mature and evolve, reaching the level of other cultural products. He is deeply fascinated by the potential of MMOs, RPGs, Indie games, as well as Esports.
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