Pirate Storm Review

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Published and developed by Bigpoint, Pirate Storm is a 3D, isometric, naval MMORPG. It’s also browser based.

The core gameplay consists in roaming around the map, fighting (heavily mouse-based combat) NPC monsters and ships, as well as questing. All of this is done in order to level up, acquire new ships, and find sweet gear. A few things feel different: skills have really long cooldowns, encouraging strategic usage, while the top down perspective puts emphasis on planning and position over action. Admittedly, the questing as incredibly boring, and one ends up farming mostly.

In general, it doesn’t look or sound bad at all. The pirate element, however, doesn’t seem to extend beyond the scope of visuals, as there’s no criminality system implemented in the game and it also lack any choice in the matter of playing lawfully vs. living a pirate life.

The worse part of the game is when one reaches level 20 and is inevitably forced in the PvP areas. These areas, controlled by large guilds, are nothing less of a gank fest. So much so that farming and questing, thus progressing your ship and levels, is absolutely impossible. Even the periodical events, source for the best gear and loot in game, are, in fact, nearly impossible to access.

One’s best choice is, of course, the strongly Pay-to-Win in-game cash shop that doesn’t only feature the most powerful gear and ships in the game, but also items impossible to acquire otherwise.

The game seems to be designed around money grabbing. Most player reviews, in fact, refer to it as a “scam” or even a “fake game”.

Lacking core design features, such as a diverse skill system, a class system, intriguing quests, challenging PvE, while also being heavily P2W, this game is hard, if not immoral, to recommend.

It’s bugs, issues, and overall health, don’t seem to concern the developers.

Good

  • Good sound
  • Okay visuals
  • Original setting

Bad

  • Heavily P2W
  • Gank fest
  • Inaccessible for new players
  • No skills/classes
  • Boring gameplay and questing
  • Lack of support from the company
7.1

Good

Born in 1992 in the Eastern European country of Bulgaria, Konstantin has always been in love with writing, reading, and gaming. He now lives and studies in Milan and is more excited than ever to immerse himself in virtual worlds. It is his strongly held belief that games require a large amount of attention and intelligent analysis if they want to mature and evolve, reaching the level of other cultural products. He is deeply fascinated by the potential of MMOs, RPGs, Indie games, as well as Esports.
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