Piercing Blow Review

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Piercing Blow is a FPS Shooter that is developed and published by Zepetto and was released in December 2010 and November 2015 on Steam. It features two opposing teams, the Free Rebels and the CT-Force in similar fashion as in Counter Strike with the Terrorists and the Counter Terrorists.

The game features a lobby and not much is required to just pick it up and get into it. There are four character types to choose from and each one of them has their own weapon and attacks. Teamwork is a core aspect of the game as the players are split into two teams and the objective is to eliminate one another.

The maps are easy to traverse and they are interesting and beautiful to explore. Players can use the environment the best way they can in order to hide themselves or take cover as well as spotting hidden enemies and taking them out. The weapons are customizable and the extensions that are available complement their effectiveness. That allows for more customization options depending on each one’s personal game style.

Apart from the game modes Piercing Blow offers special missions that offer perks and items as rewards. The game is free to play and it is worth giving it a try, however the shop that offers pay to win weapons is a major point that has driven many players away and the games player-base has decreased over the years.

Minimum System Requirements

Operating System: Windows XP/Vista/7/8/10
Processor: Pentium 4 2.4 GHz/ Athlon 2500+
Memory (RΑΜ): 512 MB
Hard Disk Space: 5 GB
Graphics Card: Nvidia GeForce 5700 GT or Radeon 9600+

Good

  • Environmental layout is well made
  • Quests give rewards
  • Free to Play

Bad

  • The cash shop provides pay to win items
  • Player base has decreased
6.3

Fair

Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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