Last Man Standing Review

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Last Man Standing is a FPS Battle Royale game that was developed and published by Free Reign Entertainment in March 2017. After the rise and popularity of MMORPG’s and then MOBA games the most recent mode, Battle Royale, has gained an increasing following and with the recent additions of PUBG and Fortnite contending for the top places and taking the place of DayZ which has been in early access for many years now and many other similar games before them, it is no surprise to see more and more titles with this genre popping up here and there.

Free Reign Entertainment has created a variety of games and has gained a negative reputation with its in game pay to win transactions and dropping the support of said games making your investment as a player to seem pointless.

The game play of Last Man Standing does not offer something new or fresh the way Fortnite did by adding new weapons and the building aspect to the genre. 100 players fight each other and the winner is the last player alive.

By playing the game players can unlock cosmetic items to customize their characters and there are also tournaments that take place monthly. Apart from the fps drops and the graphics having a bit of an outdated look to them I must say that if Fortnite had not come a long as a Free to Play Battle Royale Mode, I would recommend giving Last Man Standing a try. Ultimately, since it is Free to play you could give this game a try and see for yourself if it is your cup of tea.

Minimum System Requirements

Operating System: Windows 7/8/10 (64-bit versions)
Processor: Intel Core i5-2400, AMD FX-6100, or better
Memory (RΑΜ): 6 GB
Hard Disk Space: 10 GB
Graphics Card: NVIDIA GTX 460 2GB VRAM, AMD Radeon HD 7770 2GB VRAM, or betterclient

Good

  • Free to Play

Bad

  • FPS drops
  • Feels repetitive and stale
6.6

Fair

Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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