Krosmaster Review

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Krosmaster Arena is a free to play MOBA strategy game that was developed and published by Ankama Games in November 2015. The game exists as a board game too and there is a nice connection between the two, in that if you have played one form of the game you can easily jump to the other. Also, any figure or set that you buy for the board game comes with a code that can be redeemed in the digital version of the game so you don’t need to get a character two times. Krosmaster Arena is a stylized game that was originally part of Wakfu and Dofu as a minigame of sorts. It was so successful that it became a standalone game.

The aesthetic is similar to the aforementioned games and if you are a fan of that specific art style and a blend of RPG and strategic elements then this game will feel great! Like other MOBA games, there is a weekly free rotation of characters available and if you play you can unlock all of them or you could buy to unlock them. Each character comes with its own abilities so mixing and matching them for different strategies can mean the difference between a win and a loss.

A big drawback is that if you haven’t been playing the game since it was released it is hard to get into as the game provides a basic tutorial but it does not help new players get acquainted better with the mechanics now that it is running its 3rd season, having added new add-ons, rules and characters. This can be overwhelming but if you manage to get informed and stick with the game it can be a fun experience.

All in all Krosmaster Arena both the tabletop and the digital game provide a lot of fun and strategy. There is a lot of catching up to do if you start playing now and it might feel overwhelming especially if playing against more experienced players but it is not impossible to reach that level. I suggest giving it a try as it is free to play and it is really fun.

Minimum System Requirements

Operating System: Windows XP SP3 or Higher
Processor: N/A
Memory (RΑΜ): N/A
Hard Disk Space: 1.5 GB
Graphics Card: DX 9 Capabilities


  • Hard to learn but pays in lots of fun in the long run


  • Can become confusing to play


Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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