Krosmaga Review

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Krosmaga is a Strategy game that was developed and published by Ankama Games in February 2017. It combines a lane system similar to the one that is used in Plants vs Zombies and a card system blended together to create an interesting game.

Players get to choose one of the available gods in the game that have been increasing since the launch of the game. By playing and winning a game with a god, you can unlock all of them and their basic decks. Each of these gods features their own style of cards with unique monsters and spells available to them. This means that it is a good idea to play around with all of them and find which playstyle suits you better.

The board is pretty simple to understand when playing a game. There are four lanes available and by destroying two of the three dofus looking eggs grants victory. There are also two fake dofus eggs in two lanes so that helps for planning a defensive strategy as your opponent cannot see the eggs.

The game features unranked and ranked play as well as AI matches and dungeons, which are a good place to start playing and training with your deck to see how it fares in battle. There is a shop that has decks available for real life money or you can accumulate it by completing quests. There is also an in game Roulette that gives random rewards. Each day you can get one free roll for it.

Overall Krosmaga is a fun and easy to play, hard to master game that provides a lot of fun. It is free to play and it is available on android and iphone too so I definitely suggest giving it a try.

Minimum System Requirements

Operating System: Windows 7 or Higher
Processor: Intel Pentium D, AMD Athlon 64 X2
Memory (RΑΜ): 2 GB
Hard Disk Space: about 3 GB
Graphics Card: NVIDIA Ge Force 6800 (256 MB), ATI Radeon X1600 Pro (256MB) or higher

Good

  • Fun mechanics
  • Interesting deck building

Bad

  • Playerbase seems small as sometimes it takes time to find a game on PC
7.3

Good

Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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