Fable Fortune Review

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Fable Fortune is a Trading Card Game that is developed and published by Flaming Fowl Studios on July 2017 on Early Access on Steam. It is based on the Fable game franchise that was developed by Lionhead Studios and after its closure, former employees founded Flaming Fowl Studios to continue their work on it.

The world of Fable is called Albion and in it two players face each other until one of their health bars drops to zero. There are heroes to choose from and take their pre-constructed decks into combat, or experiment with personalized custom decks up to 30 cards maximum.

The most enjoyable aspect that I found in the game was the fact that the essence of Fable has been transferred effectively to the cards providing some nostalgia along the way.

Fable Fortune features quests were players can complete in order to get special cards as rewards. There is also a co-op mode where you get to face bosses of various difficulties together with a team mate and a PvP mode in which you can increase your rank by earning medals and climb the monthly leaderboards.

As this title is still in Early Access there are issues with bugs that are present or some features that are not available yet but the developer is aware of these issues and is working on new fixes constantly. I recommend this game if you are a fan of Albion and its amazing games or just enjoy traditional card games. If the Early Access and the price tag makes you thoughtful, I would suggest keeping an eye out as the game will be Free to Play later on this year according to the companies official FAQ.

Minimum System Requirements

Operating System: Windows 7
Processor: Intel 2GHz Core2 Duo
Memory (RΑΜ): 3 GB
Hard Disk Space: 3GB
Graphics Card: Intel 4000 HD


  • The cards are humorous and capture the essence of the Fable universe


  • Early access means there are bugs present


Growing up I had the luck to encounter the art of video games at a very young age in South Africa in 1990. I was captivated from the first moment I played video games from the educational math games at school to the purely entertaining video games at home. This love cultivated in studying Audio and Visual Arts, where I created the interactive audiovisual play in the form of a video game titled "The Life of Death". Over the last few years I have also been a videogame journalist as a hobby. Recently, I completed my Postgraduate studies in Games Art and Design at the University of Hertfordshire. My goal is to get into the video games industry and be a part of the creation process of video games.
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