Divine Storm Review

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Divine Storm is an isometric, browser-based, MMORPG constructed on the a familiar cookie-cutter foundation as many others of the genre. While there’s not much information on Viva Games, developer and publisher of the title, nor about the origin of the game, it’s quite safe to say that it is based on the model of the Chinese rip-off browser title.

It features all the must-haves: aggressive monetization attempts, conveyed through large pop-up screens during the gameplay, selling everything including heavily Pay-to-Win items; automated world exploration, questing, combat, and general gameplay; poor development quality, zero production value, and so on.

Divine Storm is set in a generic Asian fantasy world. The player is tasked with selecting a character among a list of stereotypical options (ranger, warrior, mage). However, if they take too long to choose, the game does even this for you, choosing your class, giving you a name and proceeding to play on without you.

I must reluctantly admit that the graphics are strangely charming. Almost like a combination of League of Legends and Heroes of Might and Magic. There’s also no shortage of good animations, while the soundscape is generally acceptable. Decent visuals is where the meagre appeal of this game ends.

It bolsters some unique features, like a glorified companion (the Elf), the ability to become stronger through Meditation, customizable pets, forged gear, and more. However, these are not true gameplay elements but time-fillers with exaggerated importance, created with the sole purpose of tickling the completionist side of the player, while conveying a false sense of progression.

Divine Storm is not a conventional MMORPG, and it is, in fact, difficult to determine whether it is a game or not. It is undoubtedly a true hands-off experience.

Good

  • Charming graphics
  • Good animations

Bad

  • Aggressive monetization
  • Automated world exploration, questing and combat
  • Poor development quality
  • Low production value
5.8

Average

Born in 1992 in the Eastern European country of Bulgaria, Konstantin has always been in love with writing, reading, and gaming. He now lives and studies in Milan and is more excited than ever to immerse himself in virtual worlds. It is his strongly held belief that games require a large amount of attention and intelligent analysis if they want to mature and evolve, reaching the level of other cultural products. He is deeply fascinated by the potential of MMOs, RPGs, Indie games, as well as Esports.
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